Creating the Virtual Realm: A guide to designing virtual reality experiences – part two
In our last article we discussed the impact of the explosion of virtual reality (VR) and its potential as we look ahead.
Since then, Facebook has announced it’s gearing up for rise of VR ‘telepathic’ messaging, and a brand new visualisation lab has opened its doors in Milton Keynes to help construct virtual worlds that can be used to test the potential impact of tech on existing problems.
Now it’s time to consider how to go about developing our own VR ideas.
Here we will explore the process of design, and the key things to validate before practical work Read full story ›
Source: The Drum




