By Shawn Lim
Esports grew considerably in 2020 as people found themselves confined to their homes with time on their hands. Brands duly poured hundreds of millions of dollars into the ballooning industry. As part of our deep dive into all things gaming, we take a look at how exactly people are consuming this content, and whether it is a bubble that will eventually burst.
Over the past year, Activision Blizzard reduced its global workforce as players increasingly choose to connect with its games digitally due to the impact of the Covid-19 pandemic on live events.
The developer saw its free-to-play Read full story ›
Source: The Drum